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Variants

You can activate and manage Variants within your project by using the Editor's Variant Manager UI. To enable this UI, you'll need to first have the Variant Manager plugin enabled. After you have activated the Variant Manager plugin, you will see the Variant Management panel. It is divided into four columns. On the left-hand column you'll find a list of Actors. To tie an Actor to a Variant simply drag the Actor to the Variant on the left column. To unbind an Actor simply right-click it in the list and select Unbind from the context menu.

On the right-hand column, you'll see the Values tab. Click on a property to view its saved value. The left-hand button allows you to save the current value. Variant will update the value captured and store the updated value for the property. The Level Viewport value won't be affected but the project will be saved. When the Variant is activated, the Variant will be in a position to call the functions available to the bound Actor.

The Variant Manager is able to capture properties that Blueprints expose, unlike the previous Variant Manager. These properties can be automatically bound to Actors. It is also possible to bind your Actors' properties to Variants. If the Variant is set to on the property's recorded value will match the Variant's value. If the Variant is off, the property's recorded value won't be updated.

In the Values tab, you'll also see the constraints of the Variant that you're currently working on. For instance, if your current Variant is set to 150% BOM, you'll see that the car's model has 150% BOM. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.

Like other components in Unreal Variants can also be edited and added to your project. Once you've created the Variant and bind it to an Actor you can use the Variant Manager to activate the Variant as well as modify the properties of the Actor. If you're developing an interface you can make use of thumbnail images to showcase the various Variants you're working with.