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Variants

Actively manage Variants in your project by using the Editor's Variant Manager UI. To enable this UI, you have first turn on the Variant Manager Plugin enabled. Once you do you'll see the Variant Management panel which is divided into four columns. The left-hand column houses a list with Actors. To connect an Actor to a Variant, simply drag the Actor to the Variant in the left column. To remove the binding of an Actor click on it in the list, then select Unbind within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll be able to see its saved value. The right-hand button allows you to save the current value. When you change the value the Variant will update the captured value and save the new value for that property. The Level Viewport value won't be affected but the project will be saved. When the Variant is activated, the Variant will have the ability to call the functions that are available to the bound Actor.

As opposed to the prior Variant Manager The Variant Manager is able to record properties that are revealed by Blueprints. These properties can be automatically linked to Actors. You can also tie the properties of your actors to Variants. If the Variant is set to on the property's value is captured, it will be matched to the Variant's. If the Variant is off, the property's captured value won't be updated.

You'll also be able to check the constraints of the Variant that you are currently working on in the Values panel. For example, if your current Variant is set to 150 BOM, you'll notice that the car's model is also 150% BOM. You can incorporate this information in your user interfaces. You can also switch between the various trim options of the Variant.

Variants, like other components in Unreal can be edited and incorporated into your project. Once you've created the Variant, bound it to an Actor and saved it, the Variant Manager can be used to activate the Variant or change the properties of the Actor. To display the Variants within your interface, you can use thumbnail pictures.