DS Fanboy Favorites: JC s Prime 5

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Of course, with such concentrated play sessions, I need essentially the most out of my game time. By all accounts, a music recreation on a handheld ought to be horrible. Music games require things like audio system and storage media capable of holding large amounts of digitized sound, neither of which are strong fits of the DS. Treasure and Hitmaker by accident made a licensed anime sport that's better than most action video games. However the writing, both in terms of situation and translated dialogue, is so stable, and the characters so likable, that the game simply works. I never thought a game about advancing text home windows would be so exciting. Of all the complaints leveled towards Koji "IGA" Igarashi for his handheld Castlevanias: that they reuse sprites from as far again as Rondo of Blood, that they characteristic bizarre "enemies-on-shelves" level design, or that the item-gathering is simply too tedious, none manage to remove from the truth that even when Castlevania weren't the only sport in city for side-scrolling motion, it might nonetheless be the most effective.

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