Sony s PS5 Controller Is The Most Magical Part Of The Next-gen Console

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2022年11月13日 (日) 00:59時点におけるLulaRanken21710 (トーク | 投稿記録)による版
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A playground of demos "A lot of games usually come from a narrative or a desire to tell a particular story. And in our case, the story is all about the mechanical device and its possibilities," Nicolas Doucet, Creative Director at Sony's Japan Studio, says about Team Asobi and how it made Astro's Playroom.

"Macau has been told over and over again to focus less on Chinese VIPs and more on non-gaming but they pretty much paid lip service to that idea. So now... they have to really make a hard divert to that philosophy," Yin said.

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The PlayStation 5 is a graphically overloaded console with lots of potential, but its standout feature is clearly the upgraded DualSense. Launching Astro's Playroom, the game preinstalled on the PS5, you get a showcase of what it can do. Its triggers stop and start to make it seem like you're gripping ledges or pulling back bowstrings. Walking across ice, the controller tinkles and taps just click the following article perfectly to make it seem like I can feel the crunchy surface. The DualSense's vibrational haptics really do create moments where I can almost touch the game.

A lab to showcase magical possibilities While Astro's Playroom is clearly made to entertain PS5 owners, Doucet's team has used its experiments to showcase ideas for developers, too, as part of their role exploring how to make the most of Sony's new hardware. 

Only six slots will be available for the seven applicants, Macau´s government has said, as Genting Malaysia goes head-to-head with the six concessionaires Sands China, Wynn Macau, Galaxy Entertainment, MGM China , Melco Resorts and SJM Holdings as their concessions expire at year-end.

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There aren't that many PlayStation 5 games that make the most of the DualSense feedback and triggers at the moment: Sony's Spider-Man: Miles Morales uses the subtle haptics a lot as a type of Spidey-sense, but not necessarily to transform gameplay. But those moments could come. It might take developers like Team Asobi to show the way, especially when a possible PSVR 2 arrives.

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Sony has leaned on its own creative team to showcase the possibilities. Japan Studios' Team Asobi has made games showcasing the PlayStation 4's camera and PlayStation VR headset, and Astro's Playroom does the same for the PS5. It's as much a tutorial for new owners as it is an inspirational attempt to spark what other game developers could do next.

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"They have a strong chance to topple one of the incumbents...and Genting would have been encouraged to come in. With their background it makes a lot of sense," said Ben Lee, founder of Macau gaming consultancy IGamiX.

'And it's nice when I walk down the hallway and I hear, 'Waddup Beast?" For whatever reason, he calls me 'Beast' all the time. I don't think I give off the beast vibe, but and we'll just take it day by day.'

But how many games will showcase these new features and will developers take the time? New interfaces are risky. Sometimes, as was the case with the Nintendo Wii, Wii U and even the Joy-Cons on the Switch, it's not easy to get other games to come aboard.

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